Senior Mobile Engineer (Flutter)
Company: Elite Recruiting Co
Location: San Francisco
Posted on: February 13, 2026
|
|
|
Job Description:
Job Description Job Description Senior Flutter/Mobile Engineer –
Real-Time Motion Intelligence, Agentic AI, AR Stabilization &
On-Device Privacy Location: Remote / Hybrid / On-Site (Silicon
Valley) Our client is enabling every human to earn from anywhere by
leveraging their real-world presence through their smartphone. The
app with intelligent in-app execution engine that makes this
possible—turning remote actions into precise, safe, real-time
physical execution. Role Overview We are hiring a Senior Mobile
Engineer with deep expertise in Flutter, real-time sensor fusion,
AR-style 3D object stabilization, privacy-preserving computer
vision, and agentic offline execution. This role sits at the heart
of our real-time execution engine for millions of remote helpers. ?
Key Responsibilities Real-Time Command Interpretation: Build
ultra-low-latency pipelines to receive consumer commands. Generate
synchronized directional animations and voice cues. Implement
deterministic state machines for safety-critical execution. Sensor
Fusion & Intelligent Motion Guidance Use accelerometer, gyro, and
magnetometer data to detect: Speed, Direction & rotation angle,
Jerks, drift, or shaky motion, Incorrect movement (too slow, too
fast, wrong angle) Trigger auto-corrections via: Visual cues,
Professional voice instructions, Temporary blurring as a warning,
Maintain Agentic AI for Offline Task Execution: Build lightweight
on-device agentic systems capable of understanding intent sequences
(“move 3m then stop”), Continuing execution when offline,
predicting incorrect motion, and auto-correcting without requiring
new consumer input Real-Time Object Detection & Privacy Masking:
Develop edge AI systems that : Detect faces, number plates, and
sensitive objects. Apply blur before streaming, ensuring true
privacy at source. Run efficiently across mid-range devices.
AR-Style Object Stabilization & Persistent Blurring (Pokémon
GO–like) A major requirement: Once a face/plate is blurred, the
blur must stay locked to that object in 3D space even as: The
camera moves Angles shift Lighting changes Use techniques
including: Optical flow tracking Feature-point detection
ARKit/ARCore anchoring concepts Multi-frame object persistence Blur
should not flicker or jump. Provider ? Consumer Feedback Loop, Send
structured telemetry for motion deviation and error states. Drive
consumer-side safety screens (“billing paused due to difficulty”).
Integrate deeply with backend telemetry and billing. Cross-Platform
Architecture, Build the entire experience in Flutter, with advanced
native integrations for: Motion sensors CV blurring GPU
acceleration AR stabilization primitives Required Skills &
Experience Mandatory Technical Requirements 5 years of hands-on
Flutter experience (required) 5–12 years total mobile engineering
experience Strong, demonstrable experience in: IMU sensor fusion
(Kalman filters, quaternions, complementary filters) Real-time
computer vision (TFLite, MediaPipe, CoreML, ONNX) On-device
blurring, masking, data redaction AR tracking, optical flow,
feature locking Deterministic state machine design High-performance
animation real-time audio sync Flutter native platform channels
(Swift/Kotlin) Strong
Keywords: Elite Recruiting Co, Walnut Creek , Senior Mobile Engineer (Flutter), Engineering , San Francisco, California